A sheet of aircraft metal with details modeled as real geometry.ĭepending on the situation it is not normally a good idea to have such tiny details modelled as “real” geometry. One way to do this would be to model these details as geometry, as shown below. They are a special kind of texture that allow you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.įor example, you might want to show a surface which has grooves and screws or rivets across the surface, like an aircraft hull.
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